Researchers find that online interactive gaming communities are providing new ways to study human behavior

A research study by University of Minnesota computer science professor Jaideep Srivastava and colleagues from across the country shows that online, interactive gaming communities are now so massive that they mirror traditional communities. These findings are creating a new evolution of social science research where researchers are able to study human behavior using the game. The research team analyzed three years of data (over 60 terabytes) from the complete server logs and click-streams of Sony's popular PC game EverQuest 2. Read more>>

February 27, 2009