Graphics and Immersive Computing

Two papers accepted for 2021 IEEE VR conference
Work from Professor Victoria Interrante and her students will be presented at the upcoming IEEE Conference on Virtual Reality and 3D User Interfaces.

Avatars to the rescue
A team of CS&E students is working with assistant professor Evan Suma Rosenberg on more immersive options to video conferencing.

Illusioneering Lab wins ACM VRST 2020 Best Paper Award
Ph.D students Jerald Thomas and Courtney Hutton Pospick worked with Assistant Professor Evan Suma Rosenberg on this research.

Keefe's visualization work featured in American Scientist
CS&E associate professor Dan Keefe is working to create visualization tools to better describe the world by blending the languages of science and art.

New project creates 'first-ever traveling studio for indigenous co-design of spatial interfaces'
The project ‘Mixed Reality Spatial Interaction for Diverse Communities’ aims to get technology into community hands while accounting for pandemic restrictions.
CS&E Professor Victoria Interrante wins VGTC Virtual Reality Career Award
This award recognizes her lifetime contributions to visualization and visual perception for augmented and virtual reality.
Research in this area explores data visualization, non-photorealistic renderings, and perception in virtual environments. It draws from and contributes to work in algorithms, human perception, art, animation, computer vision, and image processing. Specific research thrusts in the department include information visualization, visualization of 2-D and 3-D flow data, multivariate visualization, non-photorealistic rendering, volume visualization, point based modeling and rendering, physically and perceptually-based image synthesis, color appearance design and reproduction, and the investigation of perceptual issues in virtual environments.
Faculty




Labs and selected projects
- Applied Motion Lab Stephen Guy
- 3D Flow Visualization with Volume Line Integral Convolution Victoria Interrante
- 3D Shape Representation for Smoothly Curving Surfaces Victoria Interrante
- Interactive Visualization Lab Daniel Keefe
- Texture Synthesis for 3D Shape Representation Victoria Interrante
- Visual Computing and AI Seminar
Related centers and programs
Latest research projects, publications, and talks

Don’t Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor [conference paper]
Posted November 9, 2021
Fei Wu (Ph.D student), George S Bailey, Thomas Stoffregen, Evan Suma Rosenberg (assistant professor)
ACM Spatial User Interaction Conference (ACM SUI)

Multi-Touch Querying on Data Physicalizations in Immersive AR [journal]
Posted November 5, 2021
Bridger Herman (Ph.D. student), Maxwell Omdal (M.S. 2021), Stephanie Zeller, Clara A Richter (REU student researcher), Francesca Samsel (adjunct assistant professor), Dr Greg Abram, Daniel F Keefe (associate professor)
Proceedings of the ACM on Human-Computer Interaction

COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public Spaces [conference paper]
Posted March 27, 2021
Danhua Zhang (Ph.D. student), Malik Khadar (undergraduate research assistant), Brett Schumacher (undergraduate research assistant), Madhava Raveendra (undergraduate research assistant), Sam Adeniyi (Ph.D. student), Fei Wu (Ph.D. student), Sahar Aseeri (Ph.D. student), Evan Suma Rosenberg (assistant professor)
IEEE Virtual Reality and 3D User Interfaces (VR) Conference

Virtual Demonstrator for Spatial Presentations [conference paper[
Posted March 27, 2021
Maxwell Omdal (Ph.D. student), David Kinney (B.S. 2021), Kiet Tran, Evan Suma Rosenberg (assistant professor)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Revisiting Audiovisual Rotation Gains for Redirected Walking [conference paper]
Posted March 27, 2021
Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg (assistant professor)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion [conference paper]
Posted March 27, 2021
Tongyu Nie (Ph.D. student), Evan Suma Rosenberg (assistant professor)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

RED: A Real-Time Datalogging Toolkit for Remote Experiments [conference paper]
Posted March 27, 2021
Sam Adeniyi (Ph.D. student), Evan Suma Rosenberg (assistant professor), Jerald Thomas (Ph.D. student)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void [conference paper]
Posted March 27, 2021
Koorosh Vaziri (Ph.D. student), Maria Bondy (summer REU researcher), Amanda Bui (undergraduate research assistant), Victoria Interrante (professor)
IEEE Virtual Reality and 3D User Interfaces (VR) Conference

Location probability learning in 3-dimensional virtual search environments [journal]
Posted March 24, 2021
Caitlin A Sisk, Victoria Interrante (professor), Yuhong V Jiang
Cognitive Research: Principles and Implications

The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments [journal]
Posted March 22, 2021
Sahar Aseeri (Ph.D. student), Victoria Interrante (professor)
IEEE Transactions on Visualization and Computer Graphics
More About Research areas
- Architectures, Compiler Optimization, and Embedded Systems
- Bioinformatics and Computational Biology
- Data Mining, Databases, and Geographical Information Systems
- High Performance Computing
- Human Computer Interaction (HCI)
- Networks, Distributed Systems, and Security
- Robotics and Artificial Intelligence
- Software Engineering and Programming Languages
- Theoretical Foundations