Human-Centered Computing

Qianwen Wang headshot
Stevie Chancellor, Loren Terveen, and others collaborate on video conferencing project
Loren Terveen poses in Keller Hall
Photo of Lana Yarosh
Stevie Chancellor poses in Keller Hall
Lana Yarosh poses in Keller Hall
Typing on laptop
(l-r) Harmanpreet Kaur, Loren Terveen, Joseph Konstan and Stevie Chancellor
Joe Konstan poses in Keller Hall
Stevie Chancellor and Ashlee Milton pose in Keller Hall
Stevie Chancellor poses in Keller Hall
Photo of Lana Yarosh

Scholarship in this division investigates how people interact with computing systems, and models complex real-world systems to create new technologies that address societal challenges, amplify human capabilities, and redefine what is possible when people and computers work together.

Work in this division draws from and contributes to multiple domains:

  • Collaborative and Social Computing studies and advances systems, algorithms, interfaces, and technologies that help groups of people work together more effectively and leverages data generated from human activity in socio-technical systems;
  • Computer Graphics studies algorithms used in creating compelling visual media such as digital images, interactive games, virtual reality, and computer animation and simulation; 
  • Human-Computer Interaction develops and investigates novel computer interfaces and technologies, helps people and computing systems work together, and applies empirical and design methods to specific domains such as health, education, and future of work;
  • Human-Centered Artificial Intelligence uses human-centered methods to design, develop, evaluate, and critique artificial intelligence, machine learning, and recommender systems and their impacts on individuals, communities, and society;
  • Human-Robot Interaction combines human-centered methods with robotics to develop novel technologies and better understand how humans and robots can work together;
  • Data Visualization studies computer graphics, interactive techniques, visual design, human perception, and cognition to create computer systems for amplifying human capabilities to work with numerical and non-numerical data; and
  • Virtual, Mixed, and Augmented Reality develops innovative spatial interaction techniques, studies human perception and cognition, and applies immersive technologies in emerging application domains.

Core Faculty

Stevie Chancellor
She/Her
Assistant Professor
5-189 Kenneth H. Keller Hall
Zhu-Tian Chen headshot
He/Him
Assistant Professor
6-195 Kenneth H. Keller Hall
Stephen Guy headshot
Associate Professor, Director of Graduate Studies for Computer Science
5-225F Kenneth H. Keller Hall
Victoria Interrante headshot
She/Her
Professor, Director of Graduate Studies for Cognitive Science
6-185 Kenneth H. Keller Hall
Harmanpreet Kaur headshot
She/Her
Assistant Professor
5-215 Kenneth H. Keller Hall
Daniel F. Keefe
Professor, Distinguished University Teaching Professor
6-211 Kenneth H. Keller Hall
Joseph Konstan
Professor, Distinguished McKnight University Professor, Distinguished University Teaching Professor, Associate Dean for Research
5-207 Kenneth H. Keller Hall
Evan Suma Rosenberg headshot
They/Them
Associate Professor
6-201 Kenneth H. Keller Hall
Loren Terveen
He/Him
Professor, Distinguished McKnight University Professor, Associate Department Head
5-211 Kenneth H. Keller Hall
Qianwen Wang headshot
She/Her
Assistant Professor
6-189 Kenneth H. Keller Hall
Lana Yarosh
She/Her or They/Them
Associate Professor, Distinguished University Teaching Professor, McKnight Presidential Fellow
5-187 Kenneth H. Keller Hall

Affiliated Faculty

Dongyeop Kang headshot
259 Shepherd Labs
Junaed Sattar
251 Shepherd Labs

Labs and selected projects 

Related centers and programs