Human-Centered Computing

Zhu-Tian Chen headshot
(l-r) Harmanpreet Kaur, Loren Terveen, Joseph Konstan and Stevie Chancellor
Loren Terveen poses in Keller Hall
Qianwen Wang headshot
Stevie Chancellor, Loren Terveen, and others collaborate on video conferencing project
Photo of Lana Yarosh
Stevie Chancellor poses in Keller Hall
Lana Yarosh poses in Keller Hall
Typing on laptop
Joe Konstan poses in Keller Hall

Scholarship in this division investigates how people interact with computing systems, and models complex real-world systems to create new technologies that address societal challenges, amplify human capabilities, and redefine what is possible when people and computers work together.

Work in this division draws from and contributes to multiple domains:

  • Collaborative and Social Computing studies and advances systems, algorithms, interfaces, and technologies that help groups of people work together more effectively and leverages data generated from human activity in socio-technical systems;
  • Computer Graphics studies algorithms used in creating compelling visual media such as digital images, interactive games, virtual reality, and computer animation and simulation; 
  • Human-Computer Interaction develops and investigates novel computer interfaces and technologies, helps people and computing systems work together, and applies empirical and design methods to specific domains such as health, education, and future of work;
  • Human-Centered Artificial Intelligence uses human-centered methods to design, develop, evaluate, and critique artificial intelligence, machine learning, and recommender systems and their impacts on individuals, communities, and society;
  • Human-Robot Interaction combines human-centered methods with robotics to develop novel technologies and better understand how humans and robots can work together;
  • Data Visualization studies computer graphics, interactive techniques, visual design, human perception, and cognition to create computer systems for amplifying human capabilities to work with numerical and non-numerical data; and
  • Virtual, Mixed, and Augmented Reality develops innovative spatial interaction techniques, studies human perception and cognition, and applies immersive technologies in emerging application domains.

Core Faculty

Stevie Chancellor
She/Her
Assistant Professor
425 Shepherd Labs
Zhu-Tian Chen headshot
He/Him
Assistant Professor
313 Shepherd Labs
Stephen Guy headshot
Associate Professor
325 Shepherd Labs
Victoria Interrante headshot
She/Her
Professor, Director of Graduate Studies for Cognitive Science
Harmanpreet Kaur headshot
She/Her
Assistant Professor
421 Shepherd Labs
Daniel F. Keefe
Professor, Distinguished University Teaching Professor
327 Shepherd Labs
Joseph Konstan
Professor, Distinguished McKnight University Professor, Distinguished University Teaching Professor, Associate Dean for Research
433 Shepherd Labs
Evan Suma Rosenberg headshot
They/Them
Associate Professor
323 Shepherd Labs
Loren Terveen
He/Him
Professor, Distinguished McKnight University Professor, Department Head
427 Shepherd Labs
Qianwen Wang headshot
She/Her
Assistant Professor
319 Shepherd Labs
Lana Yarosh
She/Her or They/Them
Associate Professor, Distinguished University Teaching Professor, McKnight Presidential Fellow, Director of Undergraduate Studies - Computer Science
429 Shepherd Labs

Affiliated Faculty

Labs and selected projects 

Related centers and programs